Created: 07/07/2017
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Spin and Win is a HTML5 Instant Win Game. Spin the Wheel and win the prize you've ever dreamed of!
The ZIP package contains the game with 768x1280 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
The item package contains the following folders:
To install the game just upload on your server the game folder live_demo.
var TEXT_PRELOADER_CONTINUE = "START"; var TEXT_PLAY = "PLAY"; var TEXT_SPIN = "SPIN"; var TEXT_REDEEM = "REDEEM"; var TEXT_ARE_SURE = "ARE YOU SURE?"; var TEXT_HELP2 = "WHEN THE WHEEL STOPS SPINNING, YOU'LL BE SHOWN YOUR PRIZE!"; var TEXT_HELP3 = "SPIN OR SWIPE ON THE WHEEL TO PLAY!"; var TEXT_INSTANT_WIN = "CONGRATULATION, YOU WON A PRIZE!"; var TEXT_INSTANT_LOSE = "SORRY, YOU WIN NOTHING!"; var TEXT_SHARE_IMAGE = "200x200.jpg"; var TEXT_SHARE_TITLE = "Congratulations!"; var TEXT_SHARE_MSG1 = "You collected "; var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; var TEXT_SHARE_SHARE1 = "My score is "; var TEXT_SHARE_SHARE2 = " points! Can you do better?";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 5 mapped events that can be useful eventually for stats
var oMain = new CMain({ wheel_spin_time: 14, //TIME (in seconds) OF A SPIN //INSTANT_WIN_WHEEL_SETTINGS sets the win occurrence of each prize in the wheel. // -background: THE BACKGROUND IMAGE NAME IN sprites/item_prize_images FOLDER (the images name MUST ALWAYS BE image_#) // -win_occurrence: THE WIN OCCURRENCE OF THAT PRIZE. THE RATIO IS CALCULATED WITH THE FORMULA: (single win occurrence/sum of all occurrences). For instance, the prize associated to image_0, have occurrence 7/70 because the sum of all slices occurrences is 70. // -prizewinning: STATES WHETHER THE PRIZE IS WINNING OR NOT. // IF "false", THE PRIZE HAS NO VALUE AND WILL BE CONSIDERED AS A LOSE. THE GAME WILL CONTINUES UNTIL THE NUM. SPINS ENDS OR PLAYER WINS. // IF "true", THE PRIZE IS CONSIDERED AS A WIN, THE GAME ENDS AND THE PLAYER WILL BE REDIRECTED TO A REDEEM LINK // -label: INSERT A DESCRIPTION OF THE OBJECT. IF YOU DON'T WANT TO ADD ANY LABEL, LEAVE THE FIELD AS IT IS: (label: "") LABEL WON'T BE SHOWN, IS JUST A REMINDER. instant_win_wheel_settings: [ {background: "image_0", win_occurrence:7, prizewinning: true, label: ""}, {background: "image_1", win_occurrence:7, prizewinning: true, label: ""}, {background: "image_2", win_occurrence:7, prizewinning: false, label: ""}, {background: "image_3", win_occurrence:7, prizewinning: true, label: "romantic dinner"}, {background: "image_4", win_occurrence:7, prizewinning: true, label: ""}, {background: "image_2", win_occurrence:7, prizewinning: false, label: ""}, {background: "image_5", win_occurrence:7, prizewinning: true, label: "trip to bahamas"}, {background: "image_6", win_occurrence:7, prizewinning: true, label: ""}, {background: "image_7", win_occurrence:7, prizewinning: true, label: ""}, {background: "image_2", win_occurrence:7, prizewinning: false, label: ""} /////////ADD HERE MORE SLOTS IF YOU WANT ], total_images_backgrounds_in_folder: 8, ////SET HERE THE EXACT NUMBER OF BACKGROUND IMAGES IN GAME FOLDER IF YOU WANT TO ADD MORE DIFFERENT IMAGES num_instant_spin : 3, ///NUMBER OF MAX SPINS redeem_link: "http://www.codethislab.com/index.php", ///REDIRECT CODE TO REDEEM THE PRIZE show_credits:true, //SET THIS VALUE TO FALSE IF YOU DON'T WANT TO SHOW CREDITS BUTTON fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES ////////////////////////////////////////////////////////////////////////////////////////// ad_show_counter: 5 //NUMBER OF SPIN BEFORE AD SHOWN // //// THIS FUNCTIONALITY IS ACTIVATED ONLY WITH CTL ARCADE PLUGIN./////////////////////////// /////////////////// YOU CAN GET IT AT: ///////////////////////////////////////////////////////// // http://codecanyon.net/item/ctl-arcade-wordpress-plugin/13856421?s_phrase=&s_rank=27 /////////// });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
//INSTANT_WIN_WHEEL_SETTINGS sets the win occurrence of each prize in the wheel. // -background: THE BACKGROUND IMAGE NAME IN sprites/item_prize_images FOLDER (the images name MUST ALWAYS BE image_#) // -win_occurrence: THE WIN OCCURRENCE OF THAT PRIZE. THE RATIO IS CALCULATED WITH THE FORMULA: (single win occurrence/sum of all occurrences). For instance, the prize associated to image_0, have occurrence 7/70 because in this case, the sum of all slices occurrence is 70. // -prizewinning: STATES WHETHER THE PRIZE IS WINNING OR NOT. // IF "false", THE PRIZE HAS NO VALUE AND WILL BE CONSIDERED AS A LOSE. THE GAME WILL CONTINUES UNTIL THE NUM. SPINS ENDS OR PLAYER WINS. // IF "true", THE PRIZE IS CONSIDERED AS A WIN, THE GAME ENDS AND THE PLAYER WILL BE REDIRECTED TO A REDEEM LINK // -label: INSERT A DESCRIPTION OF THE OBJECT. IF YOU DON'T WANT TO ADD ANY LABEL, LEAVE THE FIELD AS IT IS: (label: "") LABEL WON'T BE SHOWN, IS JUST A REMINDER. instant_win_wheel_settings: [ {background: "image_0", win_occurrence:7, prizewinning: true, label: ""}, {background: "image_1", win_occurrence:7, prizewinning: true, label: ""}, {background: "image_2", win_occurrence:7, prizewinning: false, label: ""}, {background: "image_3", win_occurrence:7, prizewinning: true, label: "romantic dinner"}, {background: "image_4", win_occurrence:7, prizewinning: true, label: ""}, {background: "image_2", win_occurrence:7, prizewinning: false, label: ""}, {background: "image_5", win_occurrence:7, prizewinning: true, label: "trip to bahamas"}, {background: "image_6", win_occurrence:7, prizewinning: true, label: ""}, {background: "image_7", win_occurrence:7, prizewinning: true, label: ""}, {background: "image_2", win_occurrence:7, prizewinning: false, label: ""} /////////ADD HERE MORE SLOTS IF YOU WANT ],
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.